In March 2020 researchers from Canada published the results of their study to assess whether a non-active lifestyle or sleep predicted lipid profiles in children over a 2-year period. A … Read more
Increased screen time, particularly computer use, appears to be associated with a small increased risk of anxiety and depression in young adults
In January 2019 researchers from the UK published the results of their study to assess the association between screen use and anxiety and depression in young people. A total of … Read more
Reducing computer/video game usage and increasing physical activity may improve depression, anxiety and social phobia symptoms in adolescents
In January 2019 researchers from the USA published the results of their study to assess whether television viewing and computer/video game usage had any effect on major depressive disorder, generalized … Read more
Moderate physical activity, watching television/movies for less than 3 hours/day and sitting for under 8.5 hours/day in total reduces the risk and progression of atherosclerosis
In February 2019 researchers from the USA published the results of their study to assess the association between sedentary behavior and physical activity on risk of atherosclerosis in a Mexican … Read more
Face-to-face interaction is required for young children to develop an understanding of emotions, with a greater amount of time spent watching television in girls and on gaming in boys leading to a reduced understanding of emotions
In September 2019 researchers from Norway published the results of their study to assess the association between screen usage and a child’s understanding of emotion. (Emotion understanding is generally defined … Read more
Active video games may be effective at improving measures of mobility and balance in older people when used either on their own or as part of an exercise programme
In April 2018 researchers from New Zealand and The Netherlands published their review of the medical scientific literature to assess whether active video games could improve measures of physical performance … Read more
Active video games or exergaming may be an effective tool to improve physical activty in adolescents that is more acceptable and sustainable than many conventional approaches
In January 2020 researchers from the USA published their review of the medical scientific literature to assess whether active video games or exergaming could be an effective intervention to improve … Read more
The Xbox-Kinect could potentially be incorporated into a rehabilitation programme to help improve whole-body movement and physical activity of individuals with chronic stroke
In December 2018 researchers from Israel published the results of their study to assess whether the Microsoft Xbox with the 3D Kinect sensor may be suitable for encouraging and practicing … Read more
Children who spend more time watching television appear to achieve a lower skill level in language, whilst adolescents who spend a longer time watching television or playing video games tend to achieve a lower overall academic performance
In September 2019 researchers from Spain, Paraguay and Chile published their review of the medical scientific literature to assess the association between screen media use and academic performance in children … Read more
Researchers state it is time to critically reflect on the current business model of ‘user data in exchange for app-use allowance’ and that instead it might be better to ban or regulate certain design elements in apps to come up with less addictive products
In July 2019 researchers from Germany published the results of their analysis of different smartphone apps in an attempt to identify design elements that prolong app usage. This analysis was … Read more
Researchers call for adolescents and families to receive social media and healthy sleep education as evening/night time screen use reduces sleep time leading to a negative impact on daily functioning and mood
In September 2018 researchers from France (a health network dedicated to the management of sleep disorders) published the results of their study to assess the effect of social media on … Read more